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 Guild Rules

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CC Corp
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Posts : 20
Join date : 2012-08-18

Guild Rules Empty
PostSubject: Guild Rules   Guild Rules EmptySat Aug 18, 2012 3:17 pm

Guilds are unique organizations led by a Guild Master in GURPG. The larger a guild gets, the more it is awarded by CC Corp.
A guild's purpose is to gather members under its banner to allow members to quest together in dungeons and recruit members so the guild can grow larger. Guilds can also engage other guilds in Arena matches, or can have sparring sessions within its own territory. Guild Masters must be at least level 20 to start a guild. Any character cannot enter a guild without the @Home Key given by the Guild Master.

Additions to a Guild:
10 members - @Home has two levels, reflecting a fancy house, rooms for most members.
20 members - @Home the size of a Root Town, with houses for all the members.
50 members - @Home now has a built in dungeon for private training.

Guild Ranks:
-Leader.
-Co-Leader.
-Member.

Guild Registry Template;

Code:

[b]Guild Name:[/b]
[b]Guild Goal:[/b]

[b]Guild Master:[/b]
[b]Your Level:[/b]
[b]Guild Members:[/b]

Once approved, you will be expected to manage the guilds @Home page, where the template will re-posted so Guild Activity can be monitored.
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